ZZ Ellinitheriax

A long-maned Unicorn of almost breath-taking beauty.


Male Unicorn Sorcerer 9
CG Large Magical Beast
Init 3; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +22
Aura Magic Circle against Evil
AC 16, touch 13, flat-footed 12 (
3 Dex, 1 size, 3 natural, +1 dodge)
hp 101 (4d10
Fort +11, Ref +10, Will +13
Immune charm, compulsion, poison
Spd 60 ft.
Melee Gore (Unicorn) 12 (1d84/20/x2) and
Hooves x2 (Unicorn) 10 x2 (1d32/20/x2) and
Unarmed Strike 11/6 (1d4+4/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Powerful charge (gore, 2d8+8)
Spell-Like Abilities Cure Light Wounds (3/day), Cure Moderate Wounds (1/day), Detect Evil (as free action) (At will), Light (At will), Neutralize Poison (1/day), Teleport, Greater (within its forest territory) (1
Sorcerer Spells Known (CL 9, +11 melee touch, +10 ranged touch):
4 (6/day) Globe of Invulnerability, Lesser, Poison (DC 23), Shadow Step
3 (8/day) Deep Slumber (DC 26), Magic Circle against Evil (DC 22), Arcane Sight (DC 22), Suggestion (DC 26)
2 (8/day) Hideous Laughter (DC 25), Resist Energy (DC 21), Invisibility (DC 21), Fog Cloud, Admonishing Ray
1 (9/day) Protection from Evil (DC 20), Expeditious Retreat (DC 20), Mage Armor (DC 20), Charm Person (DC 22), Entangle (DC 20), Feather Fall (DC 20)
0 (at will) Acid Splash, Ghost Sound (DC 19), Mage Hand, Detect Magic, Dancing Lights, Arcane Mark, Breeze, Spark (DC 19)
Str 18, Dex 17, Con 19, Int 15, Wis 23, Cha 29
Base Atk +8; CMB +13; CMD 27 (31 vs. Trip)
Feats Dodge, Enlarge Spell, Eschew Materials, Greater Spell Focus: Enchantment, Multiattack, Quicken Spell, Spell Focus: Enchantment, Weapon Focus: Gore, Weapon Focus: Hooves
Skills Acrobatics +9, Appraise +6, Bluff +13, Climb +8, Diplomacy +10, Fly +1, Handle Animal +10, Heal +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (History) +3, Knowledge (Nature) +11, Knowledge (Planes) +5, Knowledge (Religion) +5, Perception +22, Perform (Sing) +10, Spellcraft +18, Stealth +8, Survival +8, Swim +8 Modifiers +3 Survival in Forests
Languages Common, Dark Fey, Kyuric, Sylvan
SQ Fey, Fleeting Glance (9 rounds/day) (Su), Laughing Touch (12/day) (Su), Magical Strike (Ex), Unicorn Save Modifiers, Wild Empathy +19 (Ex), Woodland Stride (Ex)

3 Survival in Forests +3 Survival in Forests
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enlarge Spell Increase spell ranges. +1 Level.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Fleeting Glance (9 rounds/day) (Su) Greater Invisibility.
Greater Spell Focus: Enchantment +1 to the Save DC of spells from one school.
Immune to Charm You are immune to charm effects.
Immune to Compulsion You are immune to compulsion.
Immunity to Poison You are immune to poison.
Laughing Touch (12/day) (Su) Melee touch attack leaves target able to take only move actions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic Circle against Evil (Su) This ability continually duplicates the effect of the spell. The unicorn cannot suppress this ability.
Magical Strike (Ex) A unicorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.
Powerful charge (gore, 2d8
8) (Ex) Your charge attacks deal additional damage.
Quicken Spell Cast another spell in the same round you cast this one. 4 Levels.
Scent (Ex) Detect opponents within 15
feet by sense of smell.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Unicorn Save Modifiers +2 resistance vs. evil
Wild Empathy +19 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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He was once the Duke of the Narlmarches, an important Fey of the Summer Court.

ZZ Ellinitheriax

Heirs of the Stolen Lands Waiwode