Heirs of the Stolen Lands
Religions of Brevoy and the Stolen Lands
Abadar, Master of the First Vault, god of law, trade and civilization, is very popular in the cities of Brevoy. Worship of Abadar was made popular after the rule of Choral the Conqueror, who united Brevoy accompanied by priests and knights of this western faith. With many noble adherents Abadar’s cult has larger, more prestigious temples than any other in Brevoy, and the Patriarch of New Stetvin sits high in the King’s Council. Priests of Abadar still conduct formal services in High Kyuric, although this is less common away from major cities, where Abadar’s words are translated into the vernacular. The primary tome of the cult is Lex, Kyuric for law.
“If a beam taketh six nails to place, then six shalt it be.
If thou useth five, then be thou a cheap and careless fool.
If thou useth seven, then be thou a wastrel with no pride.”
- Precepts of the Builder of the First Vault II 9:15-17, The Book of Law
Erastil, Master of the Hunt, Old Deadeye, is a pastoral god, dedicated to those living off the land. Ancient paintings of Erastil have been found in caves, many scholars believe he is one of the first gods to aid humans, when the world was young. Scholars of Abadar, however, claim that Erastil was a Faerie Lord, and while his worship is not demon-worship, it is certainly misguided. Priests and druids of Erastil’s cult are rare in the north of Brevoy, but more common near the eaves of the Old Margreve. Still, few farmers and hunters do not know to ask for Erastil’s aid in their endeavours. The cult has many shrines across the land, but small temples exist only in a couple towns.
“Dont just be gud.
Be gud for somthing.
And keep a spar pair o boots.
They sur com in handy.”
-Inscription on standing stone attributed to Saint Old Fen
Gorum, Lord in Iron, god of battles, was once the preeminent religion in much of Brevoy. The landed Boyars in particular, now replaced by knights and lords of the new order, held him in esteem above all other gods. These days the cult of Gorum is practised almost in secret, by some of the kingdoms most powerful nobles, and many who live by the sword. Merchants and minor bureaucrats often worship Gorum to gain influence with powerful patrons. Gorum’s temples are secretive chambers or caverns, and many battlefields have shrines to Gorum. The Bulwark of Gorum, a stone ziggurat five stories tall, forms the southern edge of the Great Platz in Eishofen, and is a centre for his worship.
“Strike hot iron and call forth sparks,
Strike a man and call forth fury.
To shape man or metal to thy Will,
Thou must strike with force.”
-the Hero Parzival before the Battle of Five Armies, Poem Four, the Gorumskagat
Pharasma, Lady of Graves, Shepard of Souls, is the goddess of birth and death. In Brevoy three Orders of her clerics exist. The women of the Mendicants Pharasma, or Poor Ravens, are poor travelling priests known for their skills in medicine, midwifery, and as morticians. It is seen as a good boon to have one visit one’s village, and even desperate bandits are reluctant to harm a Poor Raven. Some Poor Ravens have a gift for prophecy. The Silent Order live in abbeys near grave-yards and charnel houses, and assist the passage of the dead. The Belkhanu, an ancient Kyuric word for “guardian” are the rare members of Pharasma’s militant Order, supporting the other sects in time of need, and hunting the undead.
“As the seed becomes the wheat,
As the wheat gives us grain,
So too are the paths of our lives.”
- The Book of Gray Songs