Heirs of the Stolen Lands
A long-maned Unicorn of almost breath-taking beauty.
Male Unicorn Sorcerer 9
CG Large Magical Beast
Init 3 Dex,
1 size, 9d6+52)—————————
Fort +11, Ref +10, Will +13
Immune charm, compulsion, poison
Spd 60 ft.
Melee Gore (Unicorn) 4/20/x2) and
Hooves x2 (Unicorn) 2/20/x2) and
Unarmed Strike 6 (1d4+4/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Powerful charge (gore, 2d8+8)
Spell-Like Abilities Cure Light Wounds (3/day), Cure Moderate Wounds (1/day), Detect Evil (as free action) (At will), Light (At will), Neutralize Poison (1/day), Teleport, Greater (within its forest territory) (1
Sorcerer Spells Known (CL 9, +11 melee touch, +10 ranged touch):
4 (6/day) Globe of Invulnerability, Lesser, Poison (DC 23), Shadow Step
3 (8/day) Deep Slumber (DC 26), Magic Circle against Evil (DC 22), Arcane Sight (DC 22), Suggestion (DC 26)
2 (8/day) Hideous Laughter (DC 25), Resist Energy (DC 21), Invisibility (DC 21), Fog Cloud, Admonishing Ray
1 (9/day) Protection from Evil (DC 20), Expeditious Retreat (DC 20), Mage Armor (DC 20), Charm Person (DC 22), Entangle (DC 20), Feather Fall (DC 20)
0 (at will) Acid Splash, Ghost Sound (DC 19), Mage Hand, Detect Magic, Dancing Lights, Arcane Mark, Breeze, Spark (DC 19)
Str 18, Dex 17, Con 19, Int 15, Wis 23, Cha 29
Base Atk +8; CMB +13; CMD 27 (31 vs. Trip)
Feats Dodge, Enlarge Spell, Eschew Materials, Greater Spell Focus: Enchantment, Multiattack, Quicken Spell, Spell Focus: Enchantment, Weapon Focus: Gore, Weapon Focus: Hooves
Skills Acrobatics +9, Appraise +6, Bluff +13, Climb +8, Diplomacy +10, Fly +1, Handle Animal +10, Heal +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (History) +3, Knowledge (Nature) +11, Knowledge (Planes) +5, Knowledge (Religion) +5, Perception +22, Perform (Sing) +10, Spellcraft +18, Stealth +8, Survival +8, Swim +8 Modifiers +3 Survival in Forests
Languages Common, Dark Fey, Kyuric, Sylvan
SQ Fey, Fleeting Glance (9 rounds/day) (Su), Laughing Touch (12/day) (Su), Magical Strike (Ex), Unicorn Save Modifiers, Wild Empathy +19 (Ex), Woodland Stride (Ex)
8) (Ex) Your charge attacks deal additional damage.
Quicken Spell Cast another spell in the same round you cast this one. feet by sense of smell.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Unicorn Save Modifiers +2 resistance vs. evil
Wild Empathy +19 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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He was once the Duke of the Narlmarches, an important Fey of the Summer Court.